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On my way to designing a 2D Platformer…

Posted on September 14, 2025September 14, 2025 by moco

Somewhat recently, I decided to work on a 2D platformer for fun. I started with very basic shapes, drawings, wonky animations, I’ve already made peace with myself, that my art skills just aren’t there.

As I continue to work on this project something lit up… it’s actually fun to play.

But what should a modern-day platformer play like?

For some research, I’d turn to Steam to play any mario-like platformers I could find, but to no avail.

I’ve found two somewhat similar games, two that may help us during our infinite drought.

Grapple Dog

One of the games; ‘Grapple Dog’. Has a heavy platform vibe to it, it also uses a grappling hook as it’s main gameplay mechanic. Quite fun, but can get tiresome quickly, I’m too old to notice how long a gaming session lasts with me.

Another game creation note: I have what I think is a great idea for a platformer, highly reminiscent of the original Mario. Something that may be fun when I am finally able to complete it.

I’ve changed my mind, I’ll talk about my personal ideas of game design in another post.

Secondly, a game that scratches that Mario / Mega Man itch is called Basureroes: Invasion.

Basureroes: Invasion

It’s gameplay is pretty fun and engaging. Quite similar to Mega Man but with multiple characters that you can switch in between, the music could use a lot of work too, a game’s music can add such a great deal to its playability, there’s nothing like getting the urge to hum along with a game’s soundtrack, it adds to the immersion.

I came to post about game design, I left talking about two games similar to Mario.

The End.

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